![]() ![]() Imagine how easy it would be for the studio to create content! It kills me to think about. ![]() Imagine how well the game would run in the average computer. Imagine how much bigger the worlds could be if objects didn't need to have such detailed textures. I personally love that angle/view and camera distance. I was inspired by this article, which shows TS4 in an isometric view, as well as early beta pictures of TS2 ( this and this). The game could have massive, vibrant, open towns, endless customization, no rabbit holes, no loading screens, a deep simulation, complex personalities, and more. And I don't blame EA.TS4 is much more smooth and stable and elegant than TS3 was.īut what if they didn't have to sacrifice features? What if EA (or an indie studio) made a game that looked like TS1, but with a more modern style? A game with simple, but charming graphics like TS1 could instead focus on actual gameplay and features. We went from massive, open towns in TS3 to small neighborhoods in TS4 because open worlds caused severe performance issues. But EA is in a bind as each new generation introduces more advanced graphics, EA is forced to scale back features so the game is able to run on the average computer. People want open worlds, more customization, story progression, and more content than they know what to do with. ![]()
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